I've joined the GameDev.Net Seti@Home team. I've got two of my machines crunching space data mostly at night time. Man DecipherOne and vertex have a lot of points.
Also I've been reviewing the C4 engine for use in my upcoming demon game. I like what I see so far but it is missing some things I'll need and have become accustomed to working with. Blending animations is the big miss. Also multiple materials, scriptable shaders, and a rigid body physics system are all currently missing. According to their forums all of these issues are on the table and are soon to be implemented. I was planning to use OGRE but it just isn't the all-in-one solution I'm hoping to work with on this project. C4 has support for PC and Mac, networking, 3D sound, input, and great graphics. I'm a little worried about the fact that it uses only OpenGL for rendering. I have more experience with DirectX but they basically do the same thing. It's kind of funny that while everyone seems to be migrating to C# and DirectX for 360, I'm thinking of taking the backdoor to OpenGL.
Have a good weekend.