vec2 temp = vec2(gl_MultiTexCoord0);
temp.y *= -1.0;
will not work... got me
Got a few other bugs fixed and adding in a few neat fx's I thought about for awhile. Feeling frisky lately. [grin]
On to a different topic concerning the rating system here, I hate it... I was at 1262 then someone must have decided to rate me BAD so I drop 20pts... OUCH. Typically I am a well manner person on the forums... Oh well, guess I should help less...
Anyway hoping to sell my PC soon and wait till Vista is out and build a new one then...