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Text game and memory inmanagement

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Damn, I hate memory management. It's a pain in the arse to store all allocated memory and then find a way to delete it again(without making the program crash). That's why I have stopped the progress on my 2D game and rather make a text game(C++ Workshop made me do it).

The text game is doing good. Sell/Buy system is almost done, I haven't made the combat system yet, but almost everything else is.

Sorry for not giving you any screenshots of my 2D stuff. As always, I'm open for suggestions about designing my memory system(for my 2D game), then I might be able to make some progress. [smile]

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