Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    61
  • comments
    131
  • views
    32232

Text game and memory inmanagement

Sign in to follow this  
Samsonite

126 views

Damn, I hate memory management. It's a pain in the arse to store all allocated memory and then find a way to delete it again(without making the program crash). That's why I have stopped the progress on my 2D game and rather make a text game(C++ Workshop made me do it).

The text game is doing good. Sell/Buy system is almost done, I haven't made the combat system yet, but almost everything else is.

Sorry for not giving you any screenshots of my 2D stuff. As always, I'm open for suggestions about designing my memory system(for my 2D game), then I might be able to make some progress. [smile]

Laterz,
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!