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I think I'm going to freak!

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Mike Bossy


Being only 3 days away from the deadline to submit my exectuable for the Intel contest finals I finally got a dual core machine to try it out on and of course things didn't go as well as planned.

It looked like everything was working fine when all of a sudden some of my UI elements started slowly creeping across the screen. I mean high score strings just started moving when they should just be statically positioned! I have no real idea why their positions are changing. They only thing that I can think of is that I accidentally have physics turned on for those elements.

Why the behaviour would only show up on dual core is another issue entirely. It must have something to do with wonky QPC problems. I turned off thread affinity to try and utilize the OS switching as much as possible but it looks like I may have to turn it back on. I'm going to try and add some debugging crap to see if I'm getting weird QPC values first. The only problem is that the dual core machine isn't mine so no debugging possibilities. Thankfully I put in that debug logging class a while back.
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Hey, your project looks good! I also made it through the first round of judging in this intel competition. I was wondering if you knew of anyone else entering. From the sound of it, they have very few entrants in this compo...

Anyway, good luck in the final round!

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I have no idea of the number of entries. I hope it's low as I need any help I can get. I have no multi-core specific features and I don't think I'm going to be getting much jump in frame rate due to being to graphically simple.

What type of game did you enter?

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I threw together a little project using Newton Game Dynamics. Of course, it runs at a ridiculously high frame rate on even a single core machine, so...yeah.

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