Flesh out the DirectX Engine I have bought an book from Frank D. Luna Directx 9.C a shaders approach (VERY GOOD!)
I am still on the fence on what for a game i should make part of me thinks i should keep the game simple and completly focus on a storyline, and maps and basically try to make a game that does not look all too good in graphics but makes up in immersion. A big problem a lot of games have is that its mostly shooting, I have rarely seen an FPS being crossed with the immersion of Planescape torment and Baldurs gate.
I will be posting a design document for a story line, and basically pass it on to review. I have also been working on my C++ guide, I am hoping to finish this as my holiday come down to a close. And then the real fun begins, this is the part where I start putting all my theory to practice :)
P.S. For anyone interested in programming alongside me, I have no problems with that I always work beter in a team :). This is an open invitation for anyone including someone who has 0 programming experience whatsoever. See you all next week!