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Ok, I'll forget the water!

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Well, I've decided to just forget the water problem for now. I tried everything suggested to me here, and what I found when researching the problem. Nothing seems to work. The only thing that helped was setting the alpha value to 128 for the optimization, which helped the speed a little. It's not a huge problem, and it probably shouldn't be bothering me too much, but it is. I guess it shows the limitations of what I'm currently working with.

Sometimes I toy around with the thought of breaking out Managed DirectX and C#, and building a 2D engine with that. That is what I was planning to do anyway after this project. Seems a little too extreme to be doing it now, though.
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If you're wanting to play around with MDX and C#, maybe you should just wait till the 30th (5 days away) and play around with XNA. I'm definitely going to mess with it.

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Sometimes I toy around with the thought of breaking out Managed DirectX and C#, and building a 2D engine with that. That is what I was planning to do anyway after this project. Seems a little too extreme to be doing it now, though.
Managed DirectX 2.0 was ditched.... Soooooooo...... *Cough*

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Well, I'm going to give XNA and Tao a try. I need to go sign up for the XNA Game Studio beta.

However, I might consider trying to rewrite the Blocky Man engine in the tao framework.

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