The effects are still in the works...but I did manage to capture one cool looking screenshot so far...a pedestrian getting hit by a car...you can see the window reflections in the background. The whole thing looks amazing in motion [grin]
Mmmmm....Per pixel motion blur + ragdoll physics + multiplayer + reflections + shadow maps + bloom = this screenshot. There are still a few artifacts with the effects though.
I'm working on per pixel motion blur using velocity buffers [see example in DXSDK] with some modifications to fix some artifacts. Also I'm implementing reflections on the buildings, complete with a reflection map for each building texture, which determines reflectivity on a texel basis.
I'm very excited to get this stuff fully implemented...I've put in a lot of hours so far, and hopefully I'll have some good stuff to show in the next day or two. Then it's back to work on the traffic vehicle AI, and gameplay stuff.