Anyways here's the download link to the aptly named video file:
[EDIT: Framerate is kinda fast in this video...[/EDIT]
I realize it's probably futile to post screenshots of this effect, but here's one anyways ;-) Also notice the window reflections which can be adjusted per-texel with reflection maps. These screenshots are grabbed from the video above.
Camera is moving backwards in this one, try to imagine it lol
Rest assured it looks very cool in the game, I'm still working on removing a few artifacts though...as well as add support for motion blur on moving skinned meshes (should be done tonight, just gotta write a couple of new shaders)...but overall I'm happy with it.
Back to work. I'll try to get some better screenshots of the effect.
Edit - OK last edit for the night lol
I thought this screenshot was cool and should show you guys all the samples this blur shader is taking, it has a lot of potential...I'm already loving it in-game, I need to clamp it, and get it to work on moving models and it'll be great...doing this at 1280x1024 does kinda slaughter the framerate though lol. It's still playable [grin].
Obviously the blur isn't this intense at all times, it works on a per-pixel basis, using velocity buffers, which track the movement of each pixel between frames.