Worked on Manta-X a bit today. I've added collision box support to the game. I normally build this box functionality straight into the GameObject base, but this time NO! - I've jammed the code in a separate interface class which is inherited by anything that needs it. This allows stuff such as waypoints to have their own collision boxes (and spheres when I add that support).
I'm liking this funky journal template nonsense, obviously not as much as SiCrane did [wink] (I feel sorry for the lonely left out bird though), but it's fun all the same.