In any case - this is a more clear demonstration of the different enemy behaviors, which are poorly demonstrated with pictures. Oh fuck, and I forgot to fix the player ship collision detection (wanted to reduce the collision radius) but since you have infinite health, it shouldn't matter.
Does it run at all? How does the control over the ship feel? You should be able to just use the mouse, or, alternatively WASDE. I think.
I guess I'm just looking for general impressions, as this is, essentially, the core gameplay mechanic. All the other stuff (eyecandy, more weaponry, levels, etc) are just added fluff around this.
So - what do you think?
EDIT: If you get a bunch of texture loading errors from that build, try using this one instead. The previous version attempts to allocate a 1024x1024x2 texture, which isn't very widely supported. This new one uses a 512x512x8 block, which should be more sane. Harrr.