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About time

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Good grief, I finally got bumpmapping to work with my models and GLSL. I never would have if it weren't for some great people here and at openGL.org who helped me. What space are you in? So many different spaces to deal with. Does anyone have a good cheat sheet on how to determine what space one is in? I could really use it.

I think I fixed a bug with the .3ds loader I am using, it was causing me to crash to where I couldn't see windows anymore after I exited my game. Annoying to say the least, because I had to do a hard reboot.

I got a few other bugs to fix and should be able to move onto other items that I need to implement. Particle engine comes to mind.

Anyone have any ideas on how to render trees, vegetation without billboards? The problem with billboards is my camera movement allows the user to look down and pan it up and down, so 2D billboards don't seem the way to go.

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