I'll probably start adding some HOWTOs after Glow is released, and then start working on PI 1.0 which should completely change the API into a namespaced motherloving son of a gun.
Speaking of Glow, I've been working on polishing up a few rough edges in the code, and I think I'm making it more robust by the minute. The New Game+ option (unlocked when you beat the game the first time) is working 100%, and so is the Survival mode. Regression testing of Afteroids seems to be OK.
Now just to sit down, write up the plot, and then put it into a map. I'm hoping to be finished real soon, but I want to take my time and make it totally awesome. You understand, right, Internet?
Link of the Moment: C64 USB Keyboard