I'm having trouble keeping the contrast of the HDR in the same range, it seems the scenes get too bright once the tonemapping is applied. I'm going to be tweaking this a lot trying to get it right. Then I've got to get back to the traffic AI.
I'm trying to be satisfied with the graphics so I can focus on other areas...but I know I'd hate myself once the game is released if I didn't get as many features (both visual and gameplay wise) into the game as I can.
There is no HDR in this scene, if I could get my HDR to contrast like this I'd be a happy camper :-) I like the look...I had to tone down the skydome texture, it was washing out the scenes. I made a few other tweaks and here ya go...
The new menu GUI skin....
New Options menu...
Possible Video settings...I'll detail it below, let me know if you have any suggestions.
Low quality bloom, PS1.0
Early HDR lighting
Reaaaallly early HDR lighting
Early HDR with textures disabled
Here are the various options for the visual settings...
Screen Resolution: 800x600, 1024x768, 1280x960, 1280x1024, 1600x1200
Texture Resolution: Low ( 25% ) , Medium ( 50% ), High ( 100%% )
Shadow Map Size: None, 1024x1024, 2048x2048, 4096x4096
Shadow Map Filtering: None, 4x4 PCF
Texture Filtering: Linear, Bilinear, Trilinear, 2X Anisotropic, 4X Anisotropic, 8X Anisotropic
HDR / Bloom: None, Bloom Low Quality, Bloom High Quality, Full HDR Rendering
Water Quality: Low Quality Diffuse, High Quality Planar, High Quality Cube
Motion Blur Quality: None, Low Quality (6 Samples), High Quality (12 Samples)
Fullscreen Antialiasing: None, 2x FSAA, 4x FSAA, 8x FSAA
Reflections: None, Vehicles Only, Buildings Only, Vehicles and Buildings
Run in Fullscreen: Yes, No
Display FPS Counter: Yes, No
View Distance: 10% -> 100%
Motion Blur Amount: 5%->500%
I'm gonna get back to tweaking the HDR...hopefully I can have it lookin' good by tommorow...Any opinions on the darker style of the game would be appreciated :-)