Sound and Screeny

posted in Essembi Devlog
Published September 03, 2006
Advertisement
--EDIT: The screeny here is now obsolete, I just added detail texturing which makes it look much better. See above.

So today I got up with one goal in mind, write a sound manager using the 2d sound library Audiere, but make it pan depending on position to fake 3D. And I did. And it works =D

In other news, artMage on #graphicsdev/chat has kindly let me use textures from his texture pack, and they bring a welcomed new look in my opinion:



QRebound has gotten the dragon model all skeletoned up, so now I can make it pose =D. I can't wait to see it animated, but right now he's programming on the Actor class, which takes priority. Still I can't wait to see it done =).
Previous Entry Sound and Screeny
Next Entry Never fails
0 likes 2 comments

Comments

QRebound
Woops, that was me, forgot to enter in my credentials.
September 03, 2006 05:57 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement