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So much to do, so little time

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Trapper Zoid


It's a new month already, and I'm kicking myself for not getting enough done in the last two months. For some reason I'm always useless over winter, and then I have to kick myself into gear in spring. Maybe next winter I'll buy a sun lamp and a sandpit and pretend I'm at the beach.

During the week I was totally run down for some reason, resulting in a dip in my useful output. Although I'm still feeling slightly off key I managed to beat myself into working through the weekend. I didn't get as much done as I'd hoped (not surprising - it was physically impossible to complete the insane list of tasks I compiled), but at least I'm still moving in the right direction.

Engine Coding
My coding has languished somewhat over the last month, but I forced myself to spend several hours on engine development over the weekend. I reworked my logger code so it now outputs in colour formatted HTML instead of plain text. I've also almost got my event system running, although I keep changing my mind over the base architecture of that module. That one small piece of code has been the bane of the last damn month, so I should just write something and call it done. I've got to keep reminding myself that this is a learning project and I don't have to get the architecture totally tight for this simple game.

Inkscape Tutorials
I've noticed a lot of you remarking about the present lack of tutorials from me on Inkscape. Yes, I did promise the tutorials by the end of August, and yes, I know it's September. Admittedly I slipped up on this. Whenever I felt in the mood to work during the evenings in August, I tended to work on the code. Whenever I didn't feel up to it (which was way too often, I'm afraid), then I'd either muck about with Inkscape myself or fire up a game. But now I'm feeling too guilty about my lack of progress I'll try to change that. Yesterday evening I forced myself to work on the first tutorial proper instead of playing Dwarf Fortress, and after a few minutes to fight the exhaustion barrier I found tutorial writing to be a fair amount of fun. It's not quite finished yet and I need to rewrite parts of the introduction page, fix a few links etc., but I'll post a draft up sometime this week. I was planning on putting in a few little animations and clean up the presentation a bit, but I figure I might as well use that time to write extra tutorial (or work on my own little art projects like the picture below).

Lamingtons for Everyone!

In other GameDev related news, the GameDev Xpert Eleven season has drawn to a close, and my team the Lamington Lemmings managed to top our division. Hooray! We had a fine season, ending with 12 wins, 1 draw and only 1 loss. Pretty damn good for our first season if you ask me.

There's probably going to be another sign-up soon, and I highly recommend giving it a go. It's a lot of fun writing up the press reports alone.
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