Jump to content
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


So I'm thinking of getting a GP2X.

I've occasionally heard about this system in the past, but have now taken the time to actually read about it. It looks like something I would like, and futhermore I can program for it easily.

If I were to get one, I would create a GP2X port of "Stompy's Revenge". I know if I were to develop for the GP2X, my possible audience wouldn't be massive. However, the fact that people would actually be able to play my games using controls that are designed for games is enough for me.

So do any of you own a GP2X? If so, is it worth a purchase?
Sign in to follow this  


Recommended Comments

If using familiar controls is so important, I'd say that it would be easier to add joystick support to Stompy's Revenge so I can use my gamepad.

Share this comment

Link to comment
Well, that is a good point. I don't have a PC control myself, but I could probably get one and make Stompy's Revenge compatible with it. However, that isn't the only reason I would like to work with the GP2X (although it is a big one).

Share this comment

Link to comment
Original post by envy3d
Make Stompy's Revenge with XNA so I can use my 360 controller ^_^

It doesn't have to be made with XNA to be compatible with the 360 controller...

Share this comment

Link to comment
It's a nice machine, but the GP2X community appears more interested in telling the few developers to work on more emulators and ports than encouraging original games.

As long as you're going into it with the expectation that you'll be nearly completely ignored, you should be fine.

Share this comment

Link to comment
never heard of this GP2X, what exactly is it.... nm just looked it up on wikipedia..


don't have one, but i guess it'd be nice, always thought of porting my games to the GBA or the DS


Share this comment

Link to comment
Yeah, I suppose it wouldn't be really worth it for developing games. Like ArchWizard pointed out, I could just make my games compatible with the XBox 360 controller.

Share this comment

Link to comment
It's a nice bit of hardware, i've got one sitting on my desk... however life got in the way of me playing with it.. damned life! *shakes fists*

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!