Jump to content
Sign in to follow this  
  • entries
    570
  • comments
    2427
  • views
    217151

Untitled

Sign in to follow this  
Mushu

100 views

Grah, feature creep.

The past couple days I've been feeling too lazy to do any work on Hiatus, which I attribute to feature creep. The project was originally planned to be a simple shooter (akin to one I did about 4 years ago), but has since grown (in plan) to be too much. Like. With different maps and levels with enemies spawning in a certain sequence and boss enemies and zomg waaay too much for little mushu to handle.

What I'm going to do is cut it off. I'm going to add the score counter, and with it a current "level" which determines the types and distribution of enemies you get. Then throw in a health bar, maybe add the shield gameplay element (the right mouse button) and maybe add the scrolling clouds on top of the trees.

Oh, and of course, then hook in the config file to make it all quasi-dynamic (which is really really really easy to do).

So yeah. A crappy finished product is better than a 'could have been cool' unfinished mess.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!