For starters, I need to optimize. This means primarily one thing; I need to be able to stretch pathfinding over multiple cycles. If I do everything at once, I occasionally get a "hiccup", usually when the pathfinder searches a map for a spot it can't get to. Also when calculating paths over long distances. Reducing my map sizes is one option, and I intend to do that, but I'm also looking for other ways to minimize how much juice the damned thing burns. Mind you, if I ever got it compact enough, I wouldn't have to worry about stretching it over multiple cycles.
I need several things before I can even try tweaking the rules of the game beyond a very conceptual level, and a good pathfinder is one of them. So, until I can really get a grip of this stupid thing and work out how to get it to function how I need it to, don't hold your breath for anything fancy.
Still, I got work done. I'm getting better.