Decent day of work today. I've come up with a.. solution.. to my pathfinding problem. It's a little odd, and actually may result in a slight changes to Kingstone's final gameplay. It's interesting how designs change and evolve and such. Long story short, my pathfinder isn't really A* anymore, it's more of a bastardized version of Dijkstra's algorithm crossed with my old A* code. Haven't actually got it to work right yet, but it's coming along decently. I'll probably be able to finish it up tomorrow. I need to get a playable version of Kingstone up and running as soon as possible (without sacrificing too much quality of course) in an attempt to dispel the "vaporware" aura that seems to be slowly engulfing it.
Not much else to say. Have a good day, Gamedevs.