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Physx Integration Continues

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I have been busy integrating Physx into my engine, and I decided on the first project that will use it. I am going to make a sequel to my original game Lunar Rift. The new game will include a much needed graphics overhaul, real physics for all game objects, and a much better gameplay mechanism that will allow you to control the squads better.

All in all, I think it will be a much more ambitious project than the ones that I have tried in the past. Over the next couple of days I am going to put together a timeline to see just how long I think it is going to take to get everything done. If this project turns out the way that I think it should, then I will probably try to market the game and see if any publishers are interested in it as a budget game.

But there is a lot of work to do between now and then, so I have to get back to work...
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