Jump to content
  • Advertisement
  • entries
    316
  • comments
    485
  • views
    324973

Physx Integration Continues

Sign in to follow this  
Jason Z

184 views

I have been busy integrating Physx into my engine, and I decided on the first project that will use it. I am going to make a sequel to my original game Lunar Rift. The new game will include a much needed graphics overhaul, real physics for all game objects, and a much better gameplay mechanism that will allow you to control the squads better.

All in all, I think it will be a much more ambitious project than the ones that I have tried in the past. Over the next couple of days I am going to put together a timeline to see just how long I think it is going to take to get everything done. If this project turns out the way that I think it should, then I will probably try to market the game and see if any publishers are interested in it as a budget game.

But there is a lot of work to do between now and then, so I have to get back to work...
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!