Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

GPURigidBody: A skeleton

Sign in to follow this  


Today I've been putting together a directx skeleton to use for my GPURigidBody project. It gives a developer interface to the engine and creates all resources and stuff. I'm not using my engine (FortiaEngine) for this because GPURigidBody is to be integrated with another project later on. I'm going to put up a little design sheet showing the main "pipeline" of the system on my homepage (later today). It's preliminary, but I like to put things out on the web, it's like a progress monitor and it keeps me motivated [smile]... Also it makes it easy for my supervisor to watch on my progress cause I'm working from home.

/Fortia (with a broken toe since sunday [sad])
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!