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GPURigidBody: A skeleton

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Today I've been putting together a directx skeleton to use for my GPURigidBody project. It gives a developer interface to the engine and creates all resources and stuff. I'm not using my engine (FortiaEngine) for this because GPURigidBody is to be integrated with another project later on. I'm going to put up a little design sheet showing the main "pipeline" of the system on my homepage (later today). It's preliminary, but I like to put things out on the web, it's like a progress monitor and it keeps me motivated [smile]... Also it makes it easy for my supervisor to watch on my progress cause I'm working from home.

/Fortia (with a broken toe since sunday [sad])
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