Anyway, hoping to get started on the "object path" scene node next. This object defines a path in space and time in the scene that an object can follow. Such paths will be essential if I want to be able to do mario-esque floating platforms that the player can jump between and move around on, etc.
This is a moderately complicated update and I'll probably want to do a bit more thinking on the subject before I get stuck in. I want to be able to pass the object its' current time and it should be able to know *exactly* where it should be on the path. This is because I won't be updating every object per frame, only the objects within the "sphere of influence" of the camera. I have a rough plan atm, but I wanna get it right first.
I'll let you guys know when I've got something nutted out.