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Yesterday

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VisualLR

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Didn't write anything yesterday, it was quite a day, I was refactoring a bunch of script. My first idea didn't quite work as planned. But I was mentioning the problem to a friend and he suggested I try a point to line distance solution. Turns out that gave me a very nice, elegant and reliable solution to the problem. It took me all afternoon, but once the point to line stuff was working everything else just came naturally and started falling into place.

Today is one of those days in which I'll spend most of the day getting the level stable, playable and looking good. Then I'll add a feature and everything will go to hell, just like always.
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