So, um, I've been fixing bugs and adding content to Glow. The plot is actually semi-good; I'm surprised how fun it is to read (particularly the villain lines).
I've also tagged out a bug that has been bothering me for a long time on both Windows and Mac OS X; I hope it's really really fixed so I can boogie down.
Other than that, I'm going here and there and trying to find rough edges in need of polish.
Here's a screenshot that kind of caught me. I got it when I was testing the game today, and I think it really demonstrates that it is a near-finished piece of code. I hope you'll agree.
Classes (and: What's next)
I started my classes. I have a lot of work ahead of me. However, there's also a lot of fun work. I need to get my bearings after releasing Glow, then we'll start discussing timelines for my next game. I really would like to keep up the rate of "two games a year" but the next game certainly won't take five to six months to complete like Glow did.
Lots of stuff going on with me. I really hope you guys are going to love Glow as much as I do (which is really a surprising amount, considering I've been working on it long enough to be totally sick of it).