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On to level design

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Well, all I have to do is complete the title screen, and I can move on to level design.

After this weekend, most of the core game engine will be done, and then I move on to the more creative portions of enemy and level design. I'm going to try to stick close to my original design document when making the levels(well, for the most part).

I also have to design the map editor so that any user of the game can create their own levels. However, that's a pretty big task, and I'd rather not think about it right now...[grin]
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