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WARNING **: The class Microsoft.FSharp.Unit could not be lo aded, used in fslib, Version=, Culture=neutral, PublicKeyToken=a19089b1c74d0809
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.


in transcendent.GraphicObject:Load_Texture (string) <0xffffffff>
in transcendent.GraphicObject:Load_Texture (string) <0x43>
in (wrapper dynamic-method) System.Object:Load_Texture##1 (object,object) <0x9f2>
in (wrapper delegate-invoke) System.MulticastDelegate:invoke_object_object_object (object,object ) <0xffffff85>
in IronPython.Runtime.OptimizedFunction2:Call (object) <0x3d>
in IronPython.Runtime.BuiltinFunction:Call (object[]) <0x4c>
in IronPython.Runtime.ReflectedMethodBase:TryOptimizedCall (object[],object&) <0x5e>
in IronPython.Runtime.ReflectedMethodBase:TryCallWorker (object[],object&) <0x51>
in IronPython.Runtime.ReflectedMethodBase:Call (object[]) <0x1f>
in IronPython.Runtime.ReflectedMethodBase:Call (IronPython.Runtime.ICallerContext,object[]) <0xa 0>
in IronPython.Runtime.ReflectedMethodBase:Call (IronPython.Runtime.ICallerContext,object) <0x47>
in IronPython.Runtime.Ops:CallWithContext (IronPython.Runtime.ICallerContext,object,object) <0x5 1>
in (wrapper dynamic-method) System.Object:input##0 (IronPython.Runtime.Frame) <0x561>
in (wrapper delegate-invoke) System.MulticastDelegate:invoke_object_Frame (IronPython.Runtime.Fr ame) <0xffffffd3>
in IronPython.Runtime.FrameCode:Run (IronPython.Runtime.Frame) <0x43>
in IronPython.Hosting.PythonEngine:ExecuteFile (string) <0x84>
All that is in my way from porting my game to mono and acheiving crossplatform freedom is that F# dont play nice with mono and ECMA standards by default. argh. more later really got to sleep. gotsta wake up tomorrow err today and help my younger sister deal with her first day of uni.
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