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My Books

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I thought I would list the books I have bought related to game programming in some way. In no particular order:

  • Programming Role Playing Games With DirectX 8 by Jim Adams
  • Advanced Animation With DirectX by Jim Adams
  • Data Structures For Game Programmers by Ron Penton
  • Physics For Game Developers by David Bourg
  • 3D Game Engine Programming by Stefan Zerbst
  • Swords And Circuitry by Neil Hallford
  • 3D Math Primer For Graphics And Game Development by Dunn & Parry
  • Multiplayer Game Programming by Todd Baron
  • Special Effects Game Programming by Mason McCuskey
  • Game Scripting Mastery by Alex Varanese
  • 2D Artwork and 3D Modeling For Game Artists by David Franson
  • The Indie Game Development Survival Guide by David Michael
  • 3D Game Art F/X & Design by Luke Ahearn
  • Collision Detection In Interactive 3D Environments by Van Den Bergen
  • Real-Time 3D Terrain Engines Using C++ and DirectX 9 by Gregg Snook
  • Focus On 3D Terrain Programming by Trent Polack
  • AI Game Development by Alex Champandard
  • AI Techniques For Game Programming by Mat Buckland
  • Programming Visual C++ 6 by Ivor Horton
  • Programming Windows 5th Edition by Charles Petzold

I bet nobody who reads this can beat that list [grin]

My only regret is that I didn't have access to the discount afforded by GDNet+ when I bought them... bugger.
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