Release of Blumenmacht Demo

posted in iLiNX
Published September 16, 2006
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So I have released a first demo of Blumenmacht at Game Development Showcase. This is the first game project I have finished.

About Blumenmacht: Flowerpower meets cyberpunk and you are the puppetmaster. A shoot'em up where you throw flowers at ballerinas until they are so happy they dissolve. Move things around with your cat while you freeze time. Hijack every ballerinas body if you remember her name.

I learned that it is a big difference between creating a virtual world you can enter and a complete game. I hope you have fun testing the demo out and feel the love and enthusiasm that went in this game.

Please download the Blumenmacht Demo here at Game Development Showcase:
https://www.gamedev.net/community/gds/viewentry.asp?projectid=414757&mode=downloads


Blumenmacht


Don't look so sad Qooiella. Dream on!



Blumenmacht


You remember my name? Please enlighten me!



Blumenmacht


Tinni wants to become the new Prima Ballerina Assoluta. Beware Moemuki!



Blumenmacht


Yes, we are still in the game Uama - aren't we always?



Blumenmacht


Jumping in the ballerina who doesn't know why she is.


0 likes 16 comments

Comments

ViLiO
Great work and welcome to Journal Land [grin]
September 16, 2006 07:10 AM
Scet
The screenshots look good, but it was unplayable for me [sad]

Seems to be some wierd blue layer covering everything:


Could of course just be that my video card sucks(64MB built-in ATI).

Anyway, good luck and welcome to journal land.
September 16, 2006 07:18 AM
urs
@Scet .. that is exactly what I feared!

The game worked with the following configurations:

Pentium 4 1500 MHz/ 128MB RAM / GeForce 2 GTS /Win ME
Pentium 4 1500 MHz/ 128MB RAM / GeForce Ti 4200/Win ME
Pentium 4 1500 MHz/ 128MB RAM / GeForce 2 GTS /Win XP
Pentium 4 1500 MHz/ 1024MB RAM/ GeForce 6600 GT/Win XP

So I have no experience with ATI-cards and I am thankful for your information!

The game uses the following "advanced" OpenGL-features:
1) A Vertex Array for the background
2) Display Lists for most of the graphics

I assume there is a connection between the Vertex Array and the blue layer. Or it may be a problem with an alpha-channel. Hmm...
September 16, 2006 09:38 AM
Scet
It's odd because I rarely have problems with OpenGL games that aren't blatent driver issues. What extensions are you using? I doubt it's the vertex arrays / display lists, those are hardly "advanced" features.
September 16, 2006 10:06 AM
urs
@Scet: Could I ask you a favor?

Start the game and don't move the mouse. Click several times the left mousekey until the sound doesn't change anymore. (First click: Leave start-screen. Second click push play-button.)

Then you are in the game. What happens if you press the "b"-key, probably several times? This key disables the background.
September 16, 2006 11:57 AM
Scet
Well for some reason I can now see the top 1/8 of the screen, weird. When I press b the background disappears and turns into a solid blue backgroud.
September 16, 2006 12:26 PM
Ravuya
I love that freaky cat.
September 16, 2006 12:28 PM
urs
@Scet: Thanks for testing it out! If you press b you can play the game but you have no background, right? Then I know where the problem could be.
September 16, 2006 01:14 PM
Scet
Quote:Original post by urs
@Scet: Thanks for testing it out! If you press b you can play the game but you have no background, right? Then I know where the problem could be.


No that's not it at all. I can see the 1/8 of the screen as in the screenshots, but the blue overlay is still there. When I press b the normal game background goes away, but the overlay remains. So pressing b doens't actually fix anything.

Look I wouldn't spend too much time trying to fix this. Really my computer is crap compared to most.
September 16, 2006 01:36 PM
Rob Loach
Looks like I have to be Japanese to understand the game mechanics of this game.....
September 16, 2006 02:03 PM
Will F
Welcome to journal land!
September 16, 2006 06:16 PM
SHilbert
I get the same thing as Scet on my laptop with a Radeon Mobility FireGL 9000, also 64 MB of memory.
September 16, 2006 10:21 PM
urs
Quote:Original post by Rob Loach
Looks like I have to be Japanese to understand the game mechanics of this game.....


The gameplay of Blumenmacht is somewhat experimental but quite simple. Either you experiment yourself to find out what to do or you read the tricks in the menu. Anyway you have to learn the Blumenmacht game mechanics.

If you don't know what to do next the butterflies are a good hint. Just follow one of them and if he leaves you it's time for some interaction. Compare the symbols on the butterflies wings with the symbols in the menu to know what to do.

The playable levels in the demo are actually the tutorial levels.
September 16, 2006 11:49 PM
urs
Quote:Original post by SHilbert
I get the same thing as Scet on my laptop with a Radeon Mobility FireGL 9000, also 64 MB of memory.


Thanks for reporting! At the moment I have no idea why this problem occurs with certain ATI-cards.
September 17, 2006 02:34 AM
Trapper Zoid
The screenshots look awesome! I'll give the game a go tonight (Aussie time). I've also got an ATI card (Radeon 9700 Pro, 128Mb memory) so I'll report if it has any problems.
September 17, 2006 07:39 PM
Trapper Zoid
Quote:Original post by Trapper Zoid
The screenshots look awesome! I'll give the game a go tonight (Aussie time). I've also got an ATI card (Radeon 9700 Pro, 128Mb memory) so I'll report if it has any problems.

Sorry about the delay: I also had the problem with the blue screen covering everything. When I minimised the screen then maximised it again the screen got slightly corrupted, so I could see there was []something[/i] happening beyond the blue screen, but it was still impossible to see what was going on, sadly.
September 19, 2006 07:59 PM
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