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Half way done

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Sshado

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Well, I finished chapter five and am halfway done with the book. It is pretty cool when you can manipulate the programs and they still work for you :)

I am hoping to be done with the book by the time the other two books get here.

The book I am on now is:

Beginning C++ Game Programming

And the two books that are coming are:

Beginning OpenGL Game Programming
Beginning DirectX 9

Which one should I start next? OpenGL or DirectX? Or is there another book I should study before these two?
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My personal preference (thus far) is OpenGL, but you are of course free to choose whichever you'd like. Both have their benefits and downfalls. Give 'em both a whirl (write a triangle-rotation app in each) and see which feels more 'natural' to you. Both are lightning fast. [smile]

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Original post by Sshado
Well, I went ahead and ordered this book:

3D Math Primer for Graphics and Game Development

It seemed like a logical next step before doing OpenGL or DirectX.

In my opinion you made a very important choice that many people miss. The hard part of graphics/physics programming is the mathematics, algorithms, and than overall design. A lot of people skip over the math and start playing copy & paste never truly understanding why something works. A firm grounding in math is very key to being a good programmer imo.

Congrats!

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Original post by Saruman
Quote:
Original post by Sshado
Well, I went ahead and ordered this book:

3D Math Primer for Graphics and Game Development

It seemed like a logical next step before doing OpenGL or DirectX.

In my opinion you made a very important choice that many people miss. The hard part of graphics/physics programming is the mathematics, algorithms, and than overall design. A lot of people skip over the math and start playing copy & paste never truly understanding why something works. A firm grounding in math is very key to being a good programmer imo.

Congrats!


Thanks for the encouragement, I truly want to get it right this time :)

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