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# Debug Console In Action!!!

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Ok, I made a movie of the debug console in action. I had attempted to setup right-hand-side operations so that I could do something like: 'Player.Position.x = 25 * 32', but that would require me to store temporary variables and such, which the system isn't setup to do[sad]. So, instead it requires 2 calls:
Player.Position.x = 25;Player.Position.x *= 32;

Anyway, here's the movie (about 350kb compressed; 30 seconds): DebugConsoleInAction.zip.

I'll post the new, updated code soon.

Thats pretty cool!

Quote:
 Original post by Sir Sapo Thats pretty cool!

Hey, thanks! Atleast someone thinks so lol. Mostly I've gotten response like "uh... sure."

It seemed a lot cooler and a lot more useful when I was working on it (which was admittedly during about a 36 hour coding session, so I was pretty tired.)

Although, it has been pretty useful and isn't a complete waste. I've found a couple bugs using it already, it's brought a few things to my attention that I would have run into later on, and it brought up a design issue I would have had when I started to work on my scripting language.

Yea it was pretty cool, but thats not why im here. I like the new icon, I assume you pixeled it yourself? It reminds me of like a bad ass shield I would have gotten in Dransik or something, lol.

Quote:
 Original post by ShoeStringGames Yea it was pretty cool, but thats not why im here. I like the new icon, I assume you pixeled it yourself? It reminds me of like a bad ass shield I would have gotten in Dransik or something, lol.

Thanks! Yup, I pixeled it myself. The original is actually a lot better. I'll have to upload it and add it to my gallery at the top.

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