Jump to content
  • Advertisement
  • entries
    707
  • comments
    1173
  • views
    435676

Debug Console In Action!!!

Sign in to follow this  
Programmer16

78 views

Ok, I made a movie of the debug console in action. I had attempted to setup right-hand-side operations so that I could do something like: 'Player.Position.x = 25 * 32', but that would require me to store temporary variables and such, which the system isn't setup to do[sad]. So, instead it requires 2 calls:

Player.Position.x = 25;
Player.Position.x *= 32;


Anyway, here's the movie (about 350kb compressed; 30 seconds): DebugConsoleInAction.zip.

I'll post the new, updated code soon.
Sign in to follow this  


4 Comments


Recommended Comments

Quote:
Original post by Sir Sapo
Thats pretty cool!


Hey, thanks! Atleast someone thinks so lol. Mostly I've gotten response like "uh... sure."

It seemed a lot cooler and a lot more useful when I was working on it (which was admittedly during about a 36 hour coding session, so I was pretty tired.)

Although, it has been pretty useful and isn't a complete waste. I've found a couple bugs using it already, it's brought a few things to my attention that I would have run into later on, and it brought up a design issue I would have had when I started to work on my scripting language.

Share this comment


Link to comment
Yea it was pretty cool, but thats not why im here. I like the new icon, I assume you pixeled it yourself? It reminds me of like a bad ass shield I would have gotten in Dransik or something, lol.

Share this comment


Link to comment
Quote:
Original post by ShoeStringGames
Yea it was pretty cool, but thats not why im here. I like the new icon, I assume you pixeled it yourself? It reminds me of like a bad ass shield I would have gotten in Dransik or something, lol.


Thanks! Yup, I pixeled it myself. The original is actually a lot better. I'll have to upload it and add it to my gallery at the top.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!