Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

started that mini game thing

Sign in to follow this  


Work on this work on that, why not take a break and code some fun game to play in your down time? Basic 2D plane shooter, nothing special.

I showed what i have so far with my fighter to my brother, and i got the eventful resolution of 'that sucks'. It was fun, but hey, keep truckin right?

How to get the animations to run through all of their frames even after that trigger key has been pressed? I think it might have something to do with SDL_GetTicks(), but you never know.

I didnt get much other than a small edit to the BG clearing system done today, but thats becuase so many other people to fight off and my designer wants my 'can i do this' on some features he wants to add in. I wish they knew the dang capabilities, the either ask for something that is so stupidly easy or ask for impossibly hard crap. Suckage.

So little time, so much to do.

Sign in to follow this  

1 Comment

Recommended Comments

Your brother?

I wouldnt let that demotivate you, especially if he knows nothing about programming he cant appreciate what youve got and how much work is put into even the simplest shooter.

Keep it going, I want a DEMO!.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!