Screeny

posted in A Keyboard and the Truth for project 96 Mill
Published September 19, 2006
Advertisement

Featuring Rebecca's new look:


0 likes 9 comments

Comments

noaktree
It's looking nice.

I've been meaning to ask you how the pathfinding will be implemented this time around? Are you using the same system from MW?
September 19, 2006 09:31 AM
EDI
Nope, this time around we use a fixed node grid, with nodes linked together to form networks. Paths are found from node to node using dijkstra's algorithim. The only aspects that are still up in the air is how best to translate a mouse click into what node to walk to, 'nearest' didin't seem to work too well, and pure 'next node best direction' isn't all that great either, So I think a more complex combintation of those two will need to be implemented.
September 19, 2006 09:56 AM
noaktree
Thanks for taking the time to explain that. Also I've noticed you have cut prices on MW which is nice since my kid's birthday is coming up and he really wants to finish it despite me trying to force old kings quest games on him. [smile]
September 19, 2006 11:06 AM
EDI
:D

Yeah, can't beat $9.95 for a download :D
September 19, 2006 12:26 PM
choffstein
Raymond, you suck. You know why? Because I have a Mac.
September 19, 2006 12:48 PM
EDI
Don't worry, Morning's Wrath for Mac is currently in development =)

and if it does well, Malathedra will be availiable for the Mac too =)
September 19, 2006 12:53 PM
Rob Loach
Is there a "make-out" action for when both Rebecca and friend on on the screen?
September 19, 2006 03:13 PM
Programmer16
Quote:Original post by Rob Loach
Is there a "make-out" action for when both Rebecca and friend on on the screen?


[lol] I've been waiting for you to ask that.
September 19, 2006 03:32 PM
EDI
There is a 'use mouth on person' verb, I can see it now "Kiss Ivy" I'm sure that will resonate real well :)
September 20, 2006 08:12 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement