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ChessGame: Starting network programming

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Ok. Now I've finished rewriting all old stuff (human-human game logic) and stripping out all graphics code to create a separate ChessClasses DLL. The old program had chess logic and graphics code mixed up so it took a while to extract the essential parts. Personally I find a library more attractive, so that you could just add different user interfaces as you like...

Now to the next step: Network play!
I don't think the network code will be too complicated, but for me, who has never been programming network appz before, it's a new field to learn. But as always... extract the essential from the masses and you will learn quickly! (A nice motto, isn't it? [smile])

Here we go...
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