Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

ChessGame: Starting network programming

Sign in to follow this  


Ok. Now I've finished rewriting all old stuff (human-human game logic) and stripping out all graphics code to create a separate ChessClasses DLL. The old program had chess logic and graphics code mixed up so it took a while to extract the essential parts. Personally I find a library more attractive, so that you could just add different user interfaces as you like...

Now to the next step: Network play!
I don't think the network code will be too complicated, but for me, who has never been programming network appz before, it's a new field to learn. But as always... extract the essential from the masses and you will learn quickly! (A nice motto, isn't it? [smile])

Here we go...
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!