I spend my weekend on my space shooter game, I have added some collision detection and explosion animation, when the spaceship bump in to an enemy.
My main concern right now, is my sprites to small the spaceship and enemy's are 20*20 pixels in width and height the screen size I am concentration on is 176*220 witch is a scale 1:11 (11 spaceships in height) maybe I should try with sprites 30*30 and see have that turns out.
Do there exist some guideline for have big/small your sprites have to be when you are making a game to a particular screensize for instance that sprites used on a 640*460 screensize must be 64*64 or is it just what you think is great.
You have to have some more patience, as I promised in my previous post I will post some screenshoots of my project but I want to get a little further.
(I know its still weekend for alot of you but mine is over soon -
to you who have some weekend left make the bedst of it and produce some brilliant code)