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Galactos eye-candy

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Same than the Flamberge ( see previous journal for details ), but this time for Kaboom22's Galactos, a carrier.

I didn't precise it yesterday, but the texturing is extremely basic. I received the model untextured, only the geometry. I applied a box mapping on the whole model and used Juan's generic buildings textures. I selected a few polys that were fitting more or less well as windows, and applied a second texture. Therefore, the whole ship you saw yesterday ( and the new galactos ), use 2 generic textures and simple box mapping for tex coords. No more than one hour of programmer art-work :)

I couldn't resist the temptation to put the Galactos and the Flamberge in the same scene, just to compare their size. It's pretty funny, the galactos appears so big on the details ( 4 first screens ), yet it appears so small compared to the Flamberge ( 2 last screens ) :)

Click to open the images in fullscreen (1024x768 AAx4):

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Thats some next gen looking goodies you got there. I remember seeing this journal a LONG time ago, glad I randomly decided to read it, I found the project again. I'll definatly be making sure to track progress on here. Rating++

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Nice ships you have, you are lucky to have such artists in your team and most important _active_ members of the team.

And now with my question :) I'm wandering how you create ships engines. Engine glow is not a problem for me, I'm interested in white part of them. Is it just a a part of texture, or engines "white fire" is a submesh that it is drawn separately, after you are drawing the ship mesh?


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None of the spacecraft I've seen thus far have any lateral or retro thrusters. Do they all maneuver like the ships in Asteroids and Spacewar? Do they have to do a 180 to decelerate? Obviously they can't make a constant speed turn with their current engine configurations, unless thrust is all magic in Infinity and the "thrusters" are just exhaust pipes :)

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