Jump to content
  • entries
    1212
  • comments
    1738
  • views
    1145000

Hey, there's a light there

Sign in to follow this  
johnhattan

63 views

Too danged much multitasking here. Every time I get significant work done on something, I need to disengage and do some significant work on something else.

Anyway, it looks like Duck Tiles and Bulldozer can come out at the same time. Here's where I am.

Bulldozer - 95% (just late testing)

Duck Tiles - 95% (ditto)

online playable demo for Bulldozer - 100%

online playable demo for Duck Tiles - 100%

Update online shopping cart and commerce system to support multiple purchases - 75% (probably works, but just needs testing)

Far as I know, that's all that's really necessary to get 'em out the door. Then it's. . .

stat-o-matic machine - 10%
retrofit existing six daily puzzles to new system - 0%
six new games - 16.6% (one is complete, the rest are just pencil-sketches)
make standalone game pack out of the six new games - 0%

And then I plan to work on two more "top shelf" games, basically larger scope stuff like DT and Bulldozer. Working titles. . .

Puzzle Pies (bounce pies around to defeat evil clowns) - 0%
Bulldozer Gold (bulldozer with more stuff to do) - 0%

And Flash-based level builders for both.

Lessee. That'll give me 12 small games in two game packs, four larger games, and web-versions of all of 'em.

I also have three or four small giveaway-size games that'll likely be made into some kind of "gimme pack", ala "buy two products and get the gimme-pack for free".

So it looks like I gots my work cut out for me, at least for the near-term.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!