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Wow, this is fun

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I made a sort of cin-esque function, except it's specifically for console-buffer type applications like mine. I'm using it in the actual project to have the player input a character name. The kewl thing about it is, not only can you set what keys you want to use (as usual), you can also set precisely where you want the input to appear at.

I'm gonna update my project progress list above my journal, and for future information, 'green' means it's done, and 'lightgreen' means it's practically perfect in my eyes. :D
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