Four Words For Ya

posted in A Keyboard and the Truth for project 96 Mill
Published September 28, 2006
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PER-PIXEL-POINT-LIGHT

Previous Entry TrapperZoid
0 likes 7 comments

Comments

ShoeStringGames
That my friend is what we call the "WOW" factor. Definatly adds ambience to the world, keep it up!
September 28, 2006 08:16 AM
Sshado
Very nice :)

Do you have the same team working on this project as you did on Morning's Wrath?
September 28, 2006 08:38 AM
EDI
Quote:Original post by Sshado
Very nice :)

Do you have the same team working on this project as you did on Morning's Wrath?


Nope, all new team, save for myself =)
September 28, 2006 08:56 AM
Ravuya
Looks very fetching. Is it taxing on the gee pee yew?
September 28, 2006 09:39 AM
choffstein
I can dig that! What other tricks do you have up your sleeve?
September 28, 2006 11:32 AM
EDI
Quote:Original post by visage
I can dig that! What other tricks do you have up your sleeve?


we shall see :D

September 28, 2006 12:14 PM
EDI
Quote:Original post by Ravuya
Looks very fetching. Is it taxing on the gee pee yew?


my x800PRO doesn't break a sweat, so I can't say yet =)

people with Shader Model 2.0 will get up to 6 per pixel lights,


with 1.4 less important lights will be emulated with vertex lighting,
where the most important lights will be per pixel, but I can't say how many

and < 1.4 will use vertex lighting

September 28, 2006 12:17 PM
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