BugsYes, as I expected, there are lots of them. The most disquieting one to me is the one that makes guns not fire (it seems to only affect the superweapons, which is abnormal). I'm busy trying to detect this, and prove that I've fixed the issue.
I've fixed other issues (ATI owners can rejoice) and I'll go test some more on a shaderless box before release. I thought I had banged it down, but it looks like writing in the ATI hack code has torn the game back up again. I blame HopeDagger. You should too.
However, it's not like all my time has been spent fixing bugs... some of it has been spent playing my game. [grin]
NextI don't know. I'm thinking of having a coffee when v1.1 comes out and then retiring to my bag of library code -- I've got a lisp interpreter and map editor to work on!