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OGLWFW Redux

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It's been a while now since I did anything to the OGLWFW, which is kinda bad of me as someone sent me a patch a while back before my computer died on me, which I never got a chance to build into the code I had.

However, it will get a redux and relook soon as I've finally managed to get hold of a second monitor, which means part of it's reason for existing can finally be worked on; multi-monitor support.

In theory it shouldn't be hard to add as alot of stub code and the way it was designed should allow for it, I could just never test it and as such put alot of code in which defaulted to a single/main monitor.

Dunno when I'll get around todo it however, if only because I'll be drunk for the next two nights and I've penciled in the first draft of my formal final year project for sunday... maybe I'll do it tuesday evening/wednesday... I shouldn't have much going on then.

So, yes, my two open source projects aren't dead.. they were just resting their eyes in a shallow grave for a while [wink]
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