• Advertisement
  • entries
    707
  • comments
    1173
  • views
    435204

Quick update

Sign in to follow this  

73 views

I just got done implementing falling-hurt tile types (spikes pointing up and such. You don't want the player hitting their heads on the bottoms and getting hurt), jumping hurt tiles (spikes pointing down and such. You don't want the player falling onto these and getting hurt), and three new spring types: spring, fall-spring, and jump-spring. The spring is the old spring, but now it launches the player down too (if they hit their head on it.) fall-springs are springs that launch the player up (they only react when the player falls onto them), and jump-springs are springs that launch the player down (they only react when the player jumps up into them.) Next up are left and right for all of the above.

I also implemented damaging and death. When you get hit you are unable to move for about 3.5 seconds (I'm definitely going to shorten that down; this is where I'll show the hurt animation) and then there is an invincibility grace period of about 1.5 seconds before you can get hurt again.

I was going to show you a movie of some the stuff in action, but FRAPS won't let me record a movie longer than 30 seconds, so that's not happening.

I noticed earlier as I was about to start coding scoring; my game doesn't really have a point (I'm not talking about the storyline.) For example, in the Super Mario Brother 1 and 3 you've got coins and such whereas with my game at the moment is just about stomping on things heads. I'm thinking I'll just stick with the common collectibles (coins and such) and bricks/blocks/boxes that most non-shooter platformers use.

Hopefully I can start getting enemies in soon too. That'll be fun.



In other news, I bought a XBox 360 the day before yesterday (the 27th) along with Chrome Hounds, Need For Speed: Most Wanted, and Battlefield 2: Modern Combat; about $650 total (with tax and $30 for next day shipping.) I'm kind of ticked at the moment though, since I ordered it the 27th (just before 3pm) and it still hasn't been shipped out (I ordered it through Dell.) Why am I mad? My monitor shipped almost exactly 2 hours after ordering and my laptop (which had to be built) shipped about 36 hours (which I'm about 12 hours away from.) That makes absolutely no sense to me. Hopefully it ships later today and UPS delivers it on saturday (I don't know if they deliver on saturday; but it won't really matter then anyway because I'll be working on Malathedra.)
Sign in to follow this  


4 Comments


Recommended Comments

Quote:
I just got done implementing falling-hurt tile types (spikes pointing up and such. You don't want the player hitting their heads on the bottoms and getting hurt), jumping hurt tiles (spikes pointing down and such. You don't want the player falling onto these and getting hurt)


Are you tired or something? Seems to me like you meant...

Quote:

falling-hurt tile types (spikes pointing up and such. You don't want the player falling onto these and getting hurt)

and
Quote:

jumping hurt tiles (spikes pointing down and such. You don't want the player hitting their heads on the bottoms and getting hurt)

Share this comment


Link to comment
Quote:
Original post by Tallitus
Any plans to try out XNA and port/write games for the 360? Or just for gaming for now? :)


I'm definitely going to be checking out XNA (I'm planning to port my GUI to it), so I'll probably try porting or writing a game for the 360. That's if it ever comes -_-

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement