I also implemented damaging and death. When you get hit you are unable to move for about 3.5 seconds (I'm definitely going to shorten that down; this is where I'll show the hurt animation) and then there is an invincibility grace period of about 1.5 seconds before you can get hurt again.
I was going to show you a movie of some the stuff in action, but FRAPS won't let me record a movie longer than 30 seconds, so that's not happening.
I noticed earlier as I was about to start coding scoring; my game doesn't really have a point (I'm not talking about the storyline.) For example, in the Super Mario Brother 1 and 3 you've got coins and such whereas with my game at the moment is just about stomping on things heads. I'm thinking I'll just stick with the common collectibles (coins and such) and bricks/blocks/boxes that most non-shooter platformers use.
Hopefully I can start getting enemies in soon too. That'll be fun.
In other news, I bought a XBox 360 the day before yesterday (the 27th) along with Chrome Hounds, Need For Speed: Most Wanted, and Battlefield 2: Modern Combat; about $650 total (with tax and $30 for next day shipping.) I'm kind of ticked at the moment though, since I ordered it the 27th (just before 3pm) and it still hasn't been shipped out (I ordered it through Dell.) Why am I mad? My monitor shipped almost exactly 2 hours after ordering and my laptop (which had to be built) shipped about 36 hours (which I'm about 12 hours away from.) That makes absolutely no sense to me. Hopefully it ships later today and UPS delivers it on saturday (I don't know if they deliver on saturday; but it won't really matter then anyway because I'll be working on Malathedra.)