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Tough

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Project 2 of the C++ workshop was unveiled.. I'm going to have to work hard to get that done. It really looks tough.. meaning, I've never done something as big as that before. Big being relative to what I have done before.

On other news, I've uploaded the [at the time] current versions of cConsole, my console-manipulation class (done but not polished, as the todo list states), and the source code and executable for "Consolian Arenamatic", my program for Project 1 of the C++ Workshop. Check the to-do list for details.

I've done away with the 'keys' string in cConsole I mentioned, and I'm working on the store. I've added two classes, armor and weapon, to hold the values for current armor and weapon ("*player.equip[0] = new armor", for example, though 'equip' isn't in player.h in the uploaded .zip), and now I just have to work on the store itself, and buying stuffs. Yay. Then I go on to the arena.

Hmm. Does anyone even read this, besides Programmer16? If you do, please comment... I feel all alone. [sad]

EDIT: I just realized the .zip had a VERY old version of the .exe! Oops! [tears]
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Quote:
Original post by linkofazeroth
Project 2 of the C++ workshop was unveiled.. I'm going to have to work hard to get that done. It really looks tough.. meaning, I've never done something as big as that before. Big being relative to what I have done before.

On other news, I've uploaded the [at the time] current versions of cConsole, my console-manipulation class (done but not polished, as the todo list states), and the source code and executable for "Consolian Arenamatic", my program for Project 1 of the C++ Workshop. Check the to-do list for details.

I've done away with the 'keys' string in cConsole I mentioned, and I'm working on the store. I've added two classes, armor and weapon, to hold the values for current armor and weapon ("*player.equip[0] = new armor", for example, though 'equip' isn't in player.h in the uploaded .zip), and now I just have to work on the store itself, and buying stuffs. Yay. Then I go on to the arena.


I like how you have this setup, but make sure you're deallocating your memory.

Quote:

Hmm. Does anyone even read this, besides Programmer16? If you do, please comment... I feel all alone. ='(


What, aren't I enough? [razz]

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Yes, I'm definitely going to deallocate. Either when switching weapons/armor, or in the destructor of player.

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Guest Anonymous Poster

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Quote:
Original post by linkofazeroth
Hmm. Does anyone even read this, besides Programmer16?

I don't [wink].

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Haha AP. [grin]

Yes, but do you regularly read this journal? Or did you just happen to come by and read it this once? [wink]

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Guest Anonymous Poster

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I tend to just read the journals on the most recently updated list, so posting regularly will make people like me read regularly.

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