Tough

Published September 29, 2006
Advertisement
Project 2 of the C++ workshop was unveiled.. I'm going to have to work hard to get that done. It really looks tough.. meaning, I've never done something as big as that before. Big being relative to what I have done before.

On other news, I've uploaded the [at the time] current versions of cConsole, my console-manipulation class (done but not polished, as the todo list states), and the source code and executable for "Consolian Arenamatic", my program for Project 1 of the C++ Workshop. Check the to-do list for details.

I've done away with the 'keys' string in cConsole I mentioned, and I'm working on the store. I've added two classes, armor and weapon, to hold the values for current armor and weapon ("*player.equip[0] = new armor", for example, though 'equip' isn't in player.h in the uploaded .zip), and now I just have to work on the store itself, and buying stuffs. Yay. Then I go on to the arena.

Hmm. Does anyone even read this, besides Programmer16? If you do, please comment... I feel all alone. [sad]

EDIT: I just realized the .zip had a VERY old version of the .exe! Oops! [tears]
Previous Entry Updates
Next Entry Hmm
0 likes 6 comments

Comments

Programmer16
Quote:Original post by linkofazeroth
Project 2 of the C++ workshop was unveiled.. I'm going to have to work hard to get that done. It really looks tough.. meaning, I've never done something as big as that before. Big being relative to what I have done before.

On other news, I've uploaded the [at the time] current versions of cConsole, my console-manipulation class (done but not polished, as the todo list states), and the source code and executable for "Consolian Arenamatic", my program for Project 1 of the C++ Workshop. Check the to-do list for details.

I've done away with the 'keys' string in cConsole I mentioned, and I'm working on the store. I've added two classes, armor and weapon, to hold the values for current armor and weapon ("*player.equip[0] = new armor", for example, though 'equip' isn't in player.h in the uploaded .zip), and now I just have to work on the store itself, and buying stuffs. Yay. Then I go on to the arena.


I like how you have this setup, but make sure you're deallocating your memory.

Quote:
Hmm. Does anyone even read this, besides Programmer16? If you do, please comment... I feel all alone. ='(


What, aren't I enough? [razz]
September 29, 2006 02:30 AM
Twisol
Yes, I'm definitely going to deallocate. Either when switching weapons/armor, or in the destructor of player.
September 29, 2006 02:32 AM
BDePesa
I as well read this :).
September 29, 2006 03:55 AM
Twisol
Haha AP. [grin]

Yes, but do you regularly read this journal? Or did you just happen to come by and read it this once? [wink]
September 29, 2006 12:16 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement