Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    455
  • comments
    639
  • views
    424262

More Project related gubbins...

Sign in to follow this  
_the_phantom_

73 views

A while ago I read a vague thing about being able to use ATI's GPUs to execute code while not using OGL or D3D, it was a vague thing but it grabbed my intrest.

With my up and coming project I've looked around for information on it again and the annoucement made by the folding@Home project about a beta being out for the cards soon has given me a bit of extra stuff to look at.

After some wandering around the interwebnet I came across this pdf which goes into some details about how it will work (via a dll by the looks of things).

So, I considering including this as possible extension to the work, it really is an extension as well a 'if I have time' thing, taking a lower priority than the D3D10 version which itself will only be done one the D3D9 versions are working properly.

I do need to make some enquiries to ATI first however, to see if I can get hold of the resources todo it (the developers section on the website being a bit light on any details right now, although this may change post-Folding@Home beta) and if it is possible to combine it with using a 3D API at all (visualing the data), although that wouldn't be totally needed as I could just include it as a 'this is how fast we can make it if we do to the metal coding' kinda thing.

Needs some more thought I think but it's certainly an intresting area I feel and good extension work [smile]
Sign in to follow this  


1 Comment


Recommended Comments

GP-GPU stuff is pretty intersting. Will be interested as to whether it translates to anything useful for your project.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!