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Programmer16

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For some reason it took Dell two days to send me a notice saying that my shipment would be delayed. I guess they wait until the "estimated shipping date" before they send them out or something. So, evidentally I'm not going to get my 360 until late next week some time, or even early the following week.

In MalykAI news, linkofazeroth found a fairly nasty bug in the game today. He managed to dupe my velocity checking and get his x-velocity upto over 4000 (it just kept increasing at alarming rates.) Since it only happens while falling I THINK I know how to fix it, though only a test will prove so (btw, thanks for all the testing Link!)

I just got done implementing horizontal hazzards, and they work pretty well. I was going to put horizontal springs in, but my sucky system has issues (it only shoots the player about 64 pixels in either direction [sad].)

Some people have been telling me that I need to do away with the in-game editor and do an external editor. Those people are going to be sad because it's not happening. An in-game editor is the best choice for this type of game, IMHO.

Anyway, I think the next on my list is getting moving platforms in. This shouldn't be all that tricky. I'll implement them as enemies that don't hurt the player and they'll move the player when they detect he is on top of them (which the enemy class will support by default, since all enemies need to know when the player is on top of them.)
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Quote:
Original post by linkofazeroth
Awesome! And *cough* thanks for the journal link. [grin]


No problem! Thanks for helping me find and fix that bug.

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By the way, for any other readers: the bugfix stated in the entry didn't fix Velocity X (what I call it), it just helped the stuttering a lot. We did some more bugtesting, and found it happened when you ran one way and tapped the key for the otehr way, but held down the original key. Like, you hold left-arrow and tap right-arrow, but keep holding left down. That triggered the bug. Oh, and it was fixed, but I got a copy of the Velocity X 'infected' program, so I can play around with high speed physics. XD

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By the way, for any other readers: the bugfix stated in the entry didn't fix Velocity X (what I call it), it just helped the stuttering a lot. We did some more bugtesting, and found it happened when you ran one way and tapped the key for the otehr way, but held down the original key. Like, you hold left-arrow and tap right-arrow, but keep holding left down. That triggered the bug. Oh, and it was fixed, but I still have a copy of the Velocity X 'infected' program, so I can play around with high speed physics. XD

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