Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    223
  • comments
    165
  • views
    79737

Meh

Sign in to follow this  
Stephen R

168 views

Okay, I was messing around with different shading options and playing around with my materials. I didn't actually have to change the shading mode. I just lowered the intensity of the diffuse color and raised the intensity of the specular. Well that about all I've done today that was in any way productive. I might get started on libStro thisevening - get the project set up, get the folder structure in place, add the directories to the default paths in VC++, that sort of stuff.

Kernel Chaos is realy beginning to loom over me as I plan it out. All the different features that I've never done before, and each one has to work perfectly. I'll just take it one step at a time and hopefully I'll get through it. First though I have to get the design doc finished and pass it by every last gamer I can force to read it.

I played SimCity for a few hours. Its quite good. I failed horribly but it was still fun. I enjoyed tearing through my little backwater wanna-be city with tornados and killer robots at the end - classic.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!