Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

My deepest respect to all game artist

Sign in to follow this  


I will give my deepest respect to all you game artist out there I have tried to make some sprites to my space game, damn that take a lot of patience and time. But I have made 3 off my sprites for the game the spaceship, bright star, and the bullet the spaceship should fire. Now I only need to make 5-6 enemies and a couple of bosses.[wow]

It looks like this. (note that the sprites is enlarged the original is max 30*30 pixel its for a mobile phone game)

My greatest frustrations while making the sprites is how the animation would look like (my paint program do's not give the opportunity to se the animation) therefore I was forced to make use of my sprites in the game while I was making them. It takes a lot of time to start and stop the game for every change to the sprite. Therefore I was thinking of developing a sprite player some should be able to take a spritesheet or one frame at a time and play the sprite animation, there is probably a lot of program out there that can do that but what the hell its fun to write your own.

I have also be doing some coding on my MOP game I have implemented a local HiScore so I only needs 7 headlines for that my game Is finish 8-). The headlines of what I am missing.
  • Global hiscore (hiscore there is saved on the net)

  • Options 9 or 12 pieces

  • Implement some sound

  • Make a proper exception handling (some nice messages)

  • Optimize code, images and sound (to get the jar size down)

  • And a lot of testing (when I my self has tested the app on some different
    handsets I will release a beta version and hope there is people that will help me test the game)

  • Optimize the PHP server.

  • Well that's all for now, by the way I am on holiday until Thursday so you will get some peace until then [grin]
    Sign in to follow this  


    Recommended Comments

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    • Advertisement

    Important Information

    By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

    GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

    Sign me up!