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More Screenshots!

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Stompy9999

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Here are some more screenshots from level design:

A level editor shot of one of the more clever jumping puzzles. The player has to bop the UFROs in a combo in order to make it to the platform:

I will need to make some special UFRO code to make them stand still.

A secret area:


A spinning UFRO squishes a line of Circle Invaders:


I'm hoping to have a demo of a near complete Level 1 during the weekend. Currently, Level 1 is roughly 60% complete. That doesn't include the boss, and I also have to write code for level checkpoints.

I would like to complete Level 1 by next week, because I want to finally move on to another level! But, I'll see how it goes.
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Guest Anonymous Poster

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The more screens I see, the more excited I get. This is looking to be good, classic fun. Can't wait for the demo!

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Guest Anonymous Poster

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The more screens I see, the more excited I get. This is looking to be good, classic fun. Can't wait for the demo!

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