A level editor shot of one of the more clever jumping puzzles. The player has to bop the UFROs in a combo in order to make it to the platform:
I will need to make some special UFRO code to make them stand still.
A secret area:
A spinning UFRO squishes a line of Circle Invaders:
I'm hoping to have a demo of a near complete Level 1 during the weekend. Currently, Level 1 is roughly 60% complete. That doesn't include the boss, and I also have to write code for level checkpoints.
I would like to complete Level 1 by next week, because I want to finally move on to another level! But, I'll see how it goes.