Day3: Videos

posted in A Keyboard and the Truth for project 96 Mill
Published October 04, 2006
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New gameplay videos!

A walk around Port Placid ~11MB
Shady Lake investigation ~9MB
Bamboo Theft ~6MB
Previous Entry Day2: Music
0 likes 4 comments

Comments

choffstein
Those were slick beyond compare. This already seems miles above Morning's Wrath. I think you really found your calling with this one.

Two recommendations.

1) Have Rebecca walk over to whatever she is inspecting/taking/licking, so that she is next to it when she speaks her dialogue. I believe this is how MI did it. Seems more "realistic". It was wierd to have her describe something she was a screen's length away from.

2) More "throwaway" animations. The tikibar one was fantastic. They probably require a lot of work, but will pay off big time as far as humor goes. MI was pretty good with this kind of stuff. Exaggerated movements go a long way for humor (unless you take it too far -- but considering limited resources, I doubt that could happen).

If you buy me a PC, I will buy the game =D
October 04, 2006 11:48 AM
EDI
Quote:Original post by visage
Those were slick beyond compare. This already seems miles above Morning's Wrath. I think you really found your calling with this one.


Why thank you :)

Quote:Original post by visage
1) Have Rebecca walk over to whatever she is inspecting/taking/licking, so that she is next to it when she speaks her dialogue. I believe this is how MI did it. Seems more "realistic". It was wierd to have her describe something she was a screen's length away from.


Some things we need to tune to get her closer to, however there are some things in-game you cant walk up to because they aren't exceptionally important 'e.g. a palm tree' so she surveys them at a distance.

Quote:Original post by visage
2) More "throwaway" animations. The tikibar one was fantastic. They probably require a lot of work, but will pay off big time as far as humor goes. MI was pretty good with this kind of stuff. Exaggerated movements go a long way for humor (unless you take it too far -- but considering limited resources, I doubt that could happen).


Hehe you answered your own question there, indeed it takes an incredible amount of effort to animate things, but we will be doing more, this is still the 'rough pass' once parts 2 and 3 are completed we will go back over with play testers and gather up lists of changes and implement them.

Quote:Original post by visage
If you buy me a PC, I will buy the game =D


I might not need to, there be plans for a mac version if the Morning's Wrath Mac version goes well.

October 04, 2006 12:44 PM
choffstein
Ooh, now there is a hot tip! If there is a Mac version, you have my promise to buy. I can't get enough adventure games, and this one looks fun.

Also, keep this streak of media going. I dig it.

By the by, take a look at HoA, will ya? I would love to hear your thoughts on the tech demo. There isn't really much there, but being a successful indie man, I would love to hear your thoughts.
October 04, 2006 03:11 PM
Twisol
ROFL! Bamboo Theft is hilarious! [lol]
October 04, 2006 04:18 PM
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