Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Tetris clone progress

Sign in to follow this  


After much head scratching/ banging my head against the monitor, i've managed to create something which resembles tetris. It isn't complete yet, still have to actually turn it into a game.
Progress so far..

Please ignore that box in the top left hand corner, i have no clue where it's come from and can't find any part of the code that tells it to be there.
The rest should be fairly straight forward since I think I've figured out how to implement it.

Whilst googling for solutions to some problems I was having I came across this. Seeing how much 'cleaner' and simpler SDL looks I'm tempted to ditch DirectX and go with it. On the other hand DirectX is pretty much an industry standard (from what I gather anyway), so it's probably better if I stick with it.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!